Menu
Apple on Monday debuted a beta version of Reality Converter, a Mac app that allows developers to convert, view and customize USDZ 3D objects using a simple drag-and-drop interface.
On your Mac, select an item, then choose File Get Info. Click the lock icon to unlock it. Enter an administrator name and password. In the Sharing & Permissions section, do any of the following: Add a user or group: Click the Add button below the list, select a user or group, then click Select. Remove a user or group: Select the user or group, then click the Remove button below the list. App icon can be added as a part of the assets folder Assets.xcassets, or as a set of PNG files (with references in Info.plist). Assets.xcassets is a folder with app assets. We’ll come back to it. Apple on Monday debuted a beta version of Reality Converter, a Mac app that allows developers to convert, view and customize USDZ 3D objects using a simple drag-and-drop interface. Jan 13, 2017 Symptoms. I want to read and write data from a text file that can be in a specific directory or among my other Assets. If you don’t want to read the file from a directory, you can assign the Asset directly from the Editor using an exposed property of type TextAsset (as you can see in Figure 1) and get the text of the file the using the TextAsset.text property. Now that Apple has removed the ability to access the iOS App Store in iTunes 12.7 on Mac/Windows (See MacRumors article), I can't find any way to download an IPA file from the App Store.As a note, I'm not worried about installing the IPA files (see 'How do I backup and restore my IPA app backups in iTunes 12.7?' ), I just need the IPA files as a developer looking for some basic information on.
The app supports a number of common 3D file formats including .obj, .gltf and .usd, enabling quick conversion into USDZ, Apple says.
Developers are able to modify the resulting file by customizing material properties with new textures, editing metadata and more. In addition, the resulting 3D objects can be previewed under various lighting and environmental conditions thanks to built-in IBL options, a useful tool for evaluation in an augmented reality space.
Apple introduced USDZ as an open AR file format in 2018 alongside ARKit 2 in iOS 12. Developed in collaboration with Pixar, the technology is based on the USD container file format used in 3D imaging, animation and AR/VR work, but retooled to present immersive AR experiences on Apple's software platforms.
My Assets App
According to Pixar, USDZ is a 'zero compression' zip file of USD files, with one USD file acting as a 'scene' for the rest of the contained assets. Free barcode maker software. Compatible software, like Apple's Quick Look, aggregates USD layer files in a given package to render a 3D scene, composing multiple individual files together into successively larger aggregations.
Apple implements USDZ in built-in iOS apps like Safari, Messages, Mail, News and Notes through Quick Look, which displays rendered virtual objects in 3D or AR. The technology aims for immersion with special features such as real-time reflections of the real world on shiny 3D surfaces.
Developers can leverage the technology to embed Quick Look views third-party apps and websites. For example, companies selling items online use USDZ objects to facilitate AR or VR previews of products in their respective iOS apps or on the web. Apple itself provides AR views of high-profile products, like the new Mac Pro and Pro Display XDR, in its Apple Store app. https://gaypotent.weebly.com/blog/free-cad-software-for-mac-ppc.
A beta version of Reality Converter is available for download through Apple's developer website.
AppleInsider has affiliate partnerships and may earn commission on products purchased through affiliate links. These partnerships do not influence our editorial content.
Adding Images
To help you create and manage user interface elements for your app, Xcode offers several tools in addition to Interface Builder.
You create many images for your app, including icons, custom artwork, and the launch screens for different iOS devices. Some of these images are required for App Store submission. The asset catalog helps you manage them.
With the particle emitter editor, you can enhance your app by adding animation effects involving moving particles such as snow, sparks, and smoke. These effects are especially useful in games for iOS and Mac.
Adding App Icons and Launch Images
Create app icons for all of the operating system versions and devices that your app supports. iOS, watchOS, and OS X apps require different types of icons. For any platform, add the required versions of your app icons to an asset catalog in Xcode.
For an iOS app, create an icon to be displayed on a device’s Home screen and in the App Store. Xcode doesn’t include graphics tools for creating icons; use a graphic design app. Create several different versions of the icon for use in different situations. Your iOS app can include a small icon (to use when displaying search results) and a high-resolution icon (for devices with Retina displays). If your iOS app’s target is universal, you also create versions of the icon for iPad and iPhone devices.
For a watchOS app, create icons for the home screen and any other interfaces you support such as notifications or long looks.
For an OS X app, create a set of icons, consisting of pairs of icons (standard and high resolution) for each icon size, in pixels: 16 x 16, 32 x 32, 128 x 128, 256 x 256, and 512 x 512. The Finder uses these icons to represent your app to the user.
Work with Image Assets in the Asset Catalog
When you create a new project, Xcode creates an asset catalog named
Assets.xcassets . Select the asset catalog from the project navigator, and Xcode opens the catalog in the editor area.
The asset catalog contains a list of image sets. Each image set, such as AppIcon in the screenshot, contains all the versions of an image that are necessary to support various devices and scale factors. https://gaypotent.weebly.com/blog/spyder-3-express-mac-software. You can add icon images to your app by dragging them to the appropriate cell in the icon set grid.
You can create additional image sets, such as for buttons and other controls in your app. To create an empty image set or to import images into a new set, click the Add button (+) at the bottom of the image set list. You can add folders to organize the items in the catalog. Asset catalogs also support other types such as Sprite Atlases, Watch Complications, and Data files.
Create and Set the iOS Launch Screen File
A launch screen is displayed while your app is launching on an iOS device. The launch screen is displayed as soon as the user taps your app icon, and it stays on the screen until your main interface is displayed. If your app is running on iOS 8 or later, the system uses a launch screen from a storyboard file and sizes it appropriately for the screen. For deployment targets prior to iOS 8, you add a set of launch images to an asset catalog for each of the possible screen sizes.
New projects are created with a launch screen storyboard file called
LaunchScreen.storyboard . Alternatively, you can create a new launch screen file using File > New, selecting the User Interface category, and choosing a file type of Launch Screen. The launch screen uses size classes to adapt to different screen sizes and orientations; see Building for Multiple Screen Sizes for more information.
Android Get Asset File
Because the launch screen is shown before your app is running, you can only use a single root view of type UIView or UIViewController. You are also limited to UIKit classes that do not require updating. For more information, see Creating a Launch Screen File.
To set the launch screen, open the General information tab for your target, and select the launch screen file from the pop-up menu.
For more help icons, launch images, and the asset catalog, see Xcode Help.
Create and Set iOS Launch Images for iOS 7 and Earlier
You can easily capture screenshots for launch images on a device. On the device, configure the screen the way you want it to appear. Then press the device Lock and Home buttons simultaneously. Your screenshot is saved in the Saved Photos album in the Photos app. Copy the screenshot from the device to your Mac. You can use the iPhoto app, for example, to import the screenshot from the device and then export the screenshot to your Mac as a PNG file.
To set the screenshot as a launch image, select the asset catalog file in the project navigator, and select the LaunchImage set. Drag your screenshot to the appropriate cell in the grid.
For more information on help icons, launch images, and the asset catalog, see Xcode Help.
Copyright © 2018 Apple Inc. All rights reserved. Terms of Use | Privacy Policy | Updated: 2016-10-27
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |